Battle Mage Dmg
Posted By admin On 18/10/19Class: DRAGONKNIGHT
- Battlemage Dragon Age Origins
- Battle Mage Dnd 5e Feat
- Battle Mage Dnd Class
- Battle Mage Dragonborn Skyrim
Race: Dunmer (Dark Elf)
Main Role: Damage
Skills
- The Battle Mage is fast, possesses superhuman fighting skills and is the only Mage with weapon mastery skills. At level 50, the Battle Mage awakens as the Bellatrix. At level 75, the Bellatrix awakens as an Astarte. Her subclass cosmetic effect is a set of gauntlets. Her 2nd Awakening cosmetic effect endows her gauntlets with a blue glow.
- Jul 22, 2017 Meteor Storm - AoE spell, that can deal great damage in quite large radius. Playing as an Earth Mage - your main spell. It has short delay, but it's totally worth it. Leveling it up not only amplifies damage done, but also number of meteors. Great spell, probably one.
- Uses deadly lightning to hit and temporarily stun a maximum of 15 enemies. Dark Genesis ignores attack reflection. Learning Dark Genesis skill will permanently increase damage on Dark Chain, Battle Burst, and Dark Shock, and attacking an enemy during cooldown will deal damage with a lightning attack to a single enemy.
Bar 1
Aug 09, 2016 Battle mage main myself and first off this isn't gonna be a 'should i switch classes' thread, i just wanted to know whats up wit the hate. Whats with the hate on battle mages? I personally haven't heard that much hate on it. Our damage isn't too bad if you get the mechanics down, but yeah the damage range is pretty.
Weapon 1: One Handed And Shield
Vampire Skill
Invigorating DrainMages Guild Skill
Structured EntropyVampire Skill
Elusive MistBattlemage Dragon Age Origins
Dragonknight Skill
Igneous ShieldDragonknight Skill
Coagulating BloodVampire Skill
Devouring SwarmBar 2
Weapon 2: One Handed And Shield
Dragonknight Skill
Burning EmbersDragonknight Skill
Flame LashDragonknight Skill
Choking TalonsAssault Skill
Proximity DetonationDragonknight Skill
Deep BreathMages Guild Skill
Shooting StarArmor Types
Light Armor | Medium Armor | Heavy Armor |
1 | 1 | 5 |
Gear and Item Set Info
5-Burning Spellweave (3 Jewelry, 1H+S) (Sword-Sharpened/Flame Dmg) (Jewelry-Spell Dmg Enchants)
5-Seducer (All Heavy) (Chest+Legs - Prismatic/Infused) (Boots, Gauntlets, Belt - Max Magicka/Inpen)
Garageband 4 download dmg. Or save your track as a custom ringtone. So whenever someone calls, your song rocks.
2-Grothdarr (1 Medium 1 Light-Max Magicka/Inpen)
2-Endurance (Bar 1-AKA 'Defensive Bar') (Sword-Defending/Flame Damage) (Shield-Infused/Max Hp)
General Info
Battle Mage Dnd 5e Feat
-We keep Endurance on our defensive bar with Entropy because the 2 primary heals of the bar(Invigorating drain and Coagulating blood) Scale off percentages of health, so increasing our max health by 8% via entropy and the roughly 1400 set bonus of endurance generates maximum healing.
--2 BSW on our more offensive bar to give us nice burst potential in keeping with the theme of the build.
---Valkyn Skoria is a good substitute for Grothdarr for overworld/solo but grothdarr's damage is unreal against multiple opponents imo.
----This build has extremely high self reliance, Deep breath, Proximity and shooting star combined with grothdarr can nuke multiple players with relative easy. Especially if you've already applied Burning embers and talons to them.
-----For max results in nuking down groups, activate proximity detonation, entropy(For our major sorc buff), deep breath(As both Deep breath and Detonation take a moment to fire), and then launch shooting star. Immediately bar swap to talons to lock the enemies in place and be on our offensive bar to increase our damage through our BSW proc.
Champion Point Tips
The warrior:
Max out elemental defender for sure to help mitigate some of the extra flame damage we take as a Vampire(Being a dunmer helps immensly as well). Hardy also provides some much needed mitigation.
Battle Mage Dnd Class
The mage:
Max out Elemental Expert, Split remaining points between thermaturge and elfborn to help boost our offensive potential
The Thief:
Battle Mage Dragonborn Skyrim
Max out Magician/Arcanist to help reduce our costs and increase our recovery.